06 Jun '12 22:49

1) No more promotion/relegation. Rank teams based on average rating at the start of the season. For example, if your new team has the highest average rating, you go straight to the top of Division 1. This avoids problems such as strong teams in too low a division and weak teams in too high a division (perhaps because many of the stronger players are replaced by weaker players).

2) Have a max average rating to avoid all-Super-GM teams.

3) Allow flexibility in the size of a division. It would help avoid 2-team 'leftover' divisions at the bottom rung. The idea is to have all divisions about the same size, while maintaining a sensible number of clans per division (perhaps 6-9, or put it to a vote. Obviously, the range can't be too wide, or the number of games per season varies radically).

4) No provisionals. There are already enough surprises with underrated players.

5) Once all division winners are mathematically decided, start the process of creating a new season. No more waiting for 1 or 2 really long endgames to finish when they don't matter for the division title.

2) Have a max average rating to avoid all-Super-GM teams.

3) Allow flexibility in the size of a division. It would help avoid 2-team 'leftover' divisions at the bottom rung. The idea is to have all divisions about the same size, while maintaining a sensible number of clans per division (perhaps 6-9, or put it to a vote. Obviously, the range can't be too wide, or the number of games per season varies radically).

4) No provisionals. There are already enough surprises with underrated players.

5) Once all division winners are mathematically decided, start the process of creating a new season. No more waiting for 1 or 2 really long endgames to finish when they don't matter for the division title.