Originally posted by Giannotti
every game in a clan challenge should count
- gross/net calculation can be eliminated
- early resignation becomes detrimental
a player's clan rating should be separate from the site rating
- this may help to correct artificial ratings
- a player's true clan rating will manifest with fair challenges
a clan rating system may not be necessary if ...[text shortened]... hing to lose
we can let it run experimentally this year, and see how it might be incorporated
Let's try another approach.
Let's put out a new list of the perceived problems.
In the business world, we need a problem statement before we go into solution mode.
Reason I suggest we back up is we now have an opportunity to approach this with a clear slate.
Now that we have eliminated the source of the hysteria, innuendo, false accusations and the wing flapping by a few individuals in general.
Your ideas have merit.
But let's not chase Russ around in circles again.
I don't think he has the appetite for it now.
We don't want to blindly implement solutions when we don't have a real idea or extent of the problem.
For now, I can say that Russ has implemented a data correction mechanism for issuing penalties.
He has put in an edit to weed out inactive players and suspicious short games.
Aside from that, let's come up with a problem statement listing what we think are issues.
Analysis will then determine the extent and scope of the issue.
(Example of scope is sandbagging. Does it exist only in clan play ? Does it exist only in RHP ? etc...)
Russ, with input from us can determine the scope of the improvement. Does he completely rewrite the feature or make make modest improvements to it ?
That depends on the extent of the issues.
But anyways listing the issues is the best first step.