1. Standard memberKingDavid403
    King David
    Planet Earth.
    Joined
    19 May '05
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    166622
    23 Dec '08 19:392 edits
    Originally posted by Daemon Sin
    Out of interest, if you were playing OTB, what would FIDE and USCF rule if during his move a player walked away from the table and never came back?
    Very good question. And let's add this game in question in the middle of a OTB tournament. And then let's say the player comes back a month later to complain to the judges that he shouldn't have lost from a forfeit because there was no way for his opponent to checkmate him if he had stayed and finished the game. Any responses???
  2. Standard memberSwissGambit
    Caninus Interruptus
    2014.05.01
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    92274
    23 Dec '08 21:48
    Originally posted by KingDavid403
    Very good question. And let's add this game in question in the middle of a OTB tournament. And then let's say the player comes back a month later to complain to the judges that he shouldn't have lost from a forfeit because there was no way for his opponent to checkmate him if he had stayed and finished the game. Any responses???
    I could not find the rule online, but I believe the USCF rules state that a player may not leave the playing area for more than 15 minutes without informing the TD. I am not sure what the penalty is.
  3. Standard memberno1marauder
    Naturally Right
    Somewhere Else
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    23 Dec '08 21:51
    Originally posted by Daemon Sin
    Out of interest, if you were playing OTB, what would FIDE and USCF rule if during his move a player walked away from the table and never came back?
    He'd lose if his flag fell and I had sufficient material to mate. It would be a draw if I didn't.
  4. Standard memberno1marauder
    Naturally Right
    Somewhere Else
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    42677
    23 Dec '08 21:561 edit
    Originally posted by KingDavid403
    Very good question. And let's add this game in question in the middle of a OTB tournament. And then let's say the player comes back a month later to complain to the judges that he shouldn't have lost from a forfeit because there was no way for his opponent to checkmate him if he had stayed and finished the game. Any responses???
    I fail to see your point. I repeat: He'd lose if his flag fell and I had sufficient material to mate. It would be a draw if I didn't.

    If in your scenario, the player who should have had a draw cheated and claimed a win say by putting away the pieces and marking the posted result sheet as a win, he'd be subject to santions if this could be proven.

    It's usually wise to get the TD if you are claiming a time forfeit over an absent opponent.
  5. Standard memberno1marauder
    Naturally Right
    Somewhere Else
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    23 Dec '08 22:09
    Originally posted by SwissGambit
    I could not find the rule online, but I believe the USCF rules state that a player may not leave the playing area for more than 15 minutes without informing the TD. I am not sure what the penalty is.
    Rule 20H says: Players with games in progress should not leave the playing room for more than 15 minutes without permission from the director. A first offense usually does not warrant a forfeit unless there is additional evidence suggesting a further rules violation during the absence.

    Rule 20H1 states: It is rude and unsportsmanlike to abandon a lost position without resigning. Any player with a bad position who is absent without permission for over 15 minutes risks having the game adjudicated.
  6. Joined
    07 Jun '05
    Moves
    5301
    31 Dec '08 15:17
    Originally posted by iggy4
    In tournament play, if you run out of time and your opponent has no pieces, then it is draw, but on here you lose if you timeout regardless of whether or not your opponent can win.
    Hiya
    The site seems to implement the rules of correspondence chess, which are different. This question keeps coming up though, so ought to be a FAQ.

    Previous references:
    http://www.redhotpawn.com/board/showthread.php?threadid=59096
    http://www.redhotpawn.com/board/showthread.php?threadid=100302

    And one set of rules:
    http://www.iccf.com/rules/rules_050101_all_webserver.shtml

    Rule 1a says they have precedence over FIDE. 3b and 6e say you lose on time.

    Fairly clear, fairly blunt. Don't move on time, and you lose. Material, chance of forcing checkmate, with or without assisting opponent, are all missing from these rules.

    As there is a precedent for simply losing on time, there is no need for the site to implement more complicated rules.
  7. Standard memberSwissGambit
    Caninus Interruptus
    2014.05.01
    Joined
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    92274
    03 Jan '09 00:10
    Originally posted by gezza
    Hiya
    The site seems to implement the rules of correspondence chess, which are different. This question keeps coming up though, so ought to be a FAQ.

    Previous references:
    http://www.redhotpawn.com/board/showthread.php?threadid=59096
    http://www.redhotpawn.com/board/showthread.php?threadid=100302

    And one set of rules:
    http://www.iccf.com/rules/rules_05 ...[text shortened]... t for simply losing on time, there is no need for the site to implement more complicated rules.
    I'd like to see an example of ICCF awarding a time-forfeit win to a player who had no mating material.

    I find it hard to believe that they would actually award such a win. When I look at their rules, they look too simple compared to the USCF and FIDE ones. Surely, this case has come up in at least one ICCF game under the current rules.
  8. THORNINYOURSIDE
    Joined
    04 Sep '04
    Moves
    245624
    03 Jan '09 03:17
    Originally posted by gezza

    And one set of rules:
    http://www.iccf.com/rules/rules_050101_all_webserver.shtml

    Rule 4a Conditional moves are not allowed in webserver games.

    That kills the conditional moves that have only just been implemented!

    mmmmmmmmm
  9. Standard memberSwissGambit
    Caninus Interruptus
    2014.05.01
    Joined
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    92274
    03 Jan '09 06:34
    Originally posted by adramforall
    Rule 4a Conditional moves are not allowed in webserver games.

    That kills the conditional moves that have only just been implemented!

    mmmmmmmmm
    Pity Russ did not know the precedent and had to make a complex programming change. 😵
  10. Joined
    04 Feb '05
    Moves
    29132
    06 Jan '09 14:37
    Originally posted by Pavlo87
    Game 5471493

    [pgn]
    [Event "Challenge"]
    [Site "http://www.redhotpawn.com"]
    [Date "2008.09.24"]
    [EndDate "2008.11.25"]
    [Round "?"]
    [White "misterhu"]
    [Black "iggy4"]
    [WhiteRating "1569"]
    [BlackRating "1608"]
    [WhiteELO "1569"]
    [BlackELO "1608"]
    [Result "1-0"]
    [GameId "5471493"]

    1. e3 b6 2. Nb1c3 Bc8b7 3. d4 e6 4. e4 Bf8b4 5. Bc1d2 Bb4xc ...[text shortened]... se does what you were doing have? Giving away pieces for no reason.
    oh you analyzed the game. you are right, he deserved to lose. but even if he is a whiner and a cocky one at that his idea still has some merit.
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