18 Aug '06 08:27>5 edits
Originally posted by Russthe ghosting seems to be done in the right places ... i would still prefer to be seeing them blood red as casualties 😉 ... a less extreme colour may be pale pink or a light brown (brown is a bit bloodish).
Just posted an update to this. People who can no progress are now slightly ghosted-out in their max possible stat box.
The other bugs should now be fixed too.
-Russ
i think players should go green the second they are 100% sure of progressing in their group .... regardless of continuing games.
further. .. the people with the largest numer of points in their group, but not green, should use a very pale green or yellow or blue colour ... not brown ... it just doesnt look right to my semi artistic eye.
p.s. the algorithm we have here is almost, but not quite, optimal. To be optimal a player should turn green when: their total points is larger than or equal to the highest possible points of all players in their group other than themselves ... (consider the situation where our hero has won all games except one still in progress, and yet all the other players have lost 2 games each)