Just a thought - not necessarily in favour but wondered what everyone's opinion would be. Could we have a system where you leave feedback for your opponent after a game, a bit like on eBay? You could leave negative feedback for behaviour you find annoying, with reasons, and others could factor this in when deciding whether to play someone. For example, if you complain that someone puts his vacation flag up, or slows down when losing, then others could see that and, if they hate that sort of thing too, they wouldn't have to play that player.
Originally posted by d36366ya what s.s. said, de-recc'd!
Just a thought - not necessarily in favour but wondered what everyone's opinion would be. Could we have a system where you leave feedback for your opponent after a game, a bit like on eBay? You could leave negative feedback for behaviour you find annoying, with reasons, and others could factor this in when deciding whether to play someone. For example, if you ...[text shortened]... uld see that and, if they hate that sort of thing too, they wouldn't have to play that player.
i have the same concerns, but it might work, since everything is recorded. For example:
feedback: this player is a total jerk. he delays the game and then abuses you for making a good move. this was a terrible experience for me.
player sees the feedback and notifies a moderator appealing the posting. the mod looks at the game, the times, the messages and sees that it was inappropriate and the result is the "stain" is removed and the nasty lying poster is warned. a second offense and the privilege of using the feedback system is lost.
maybe it's all too complex to implement, though
The post that was quoted here has been removedI had those concerns, too, but it works on eBay, where the same issue seems to apply. One of the factors which seems to help there is that feedback is two way - if you give negative feedback, you often get tit-for-tat negative feedback, but then other users can read the feedback and judge who to believe. For example, suppose user XXX plays user YYY and they give each other negative feedback as follows: "YYY: Player XXX is a cheating ####", "XXX: I don't understand why YYY is saying that about me. I beat him fair and square. I have asked YYY to explain why he said that and he hasn't replied, so I have left him negative feedback in response to this unfair comment." If you then look and see that YYY says that about everyone who beats him, and XXX gets generally good feedback, then you can draw your own conclusions.
Having used this extensively on eBay I don't like this system at all. All that happens is if you leave neg feedback, you get neg feedback. It started well but now it's all tit for tat. As a result I have a negative feedback for being a good eBayer! Sorry - I hate to poor scorn on ideas, but I can really see this descending into chaos. I think the current system works fine. As long as you stick to the rules, you carry on playing. I think the best way to find out if you want to play someone is to check out their profile. If you agree with their sentiments or like the sound of them, then challenge. If not - keep looking.
Actually, I don't like the concept of 'player feedback' at all.
No one has the right to call another player a jerk, even if he is one.
When I find an opponent so annoying that I can't stand his behaviour, then I put him on my ignore list as long we play the game. This means that I have no problem of jerks at all.
Reporting nerds as 'player feedback' reminds me of when I was a small child hooting "Mommy, mommy, my brother is a jerk!". Now I am grown up.