16 Dec '11 13:17>
I would love to see a "pre-move function" where you could make a move which would be played if it leads to a legal position.
Any thoughts?
Any thoughts?
Originally posted by sannevssrWhy not use the analyze board facility where you can move you and your opponents pieces as far forward or as far back as you like?
I would love to see a "pre-move function" where you could make a move which would be played if it leads to a legal position.
Any thoughts?
Originally posted by vendaEither you dont catch my drift or I dont understand your humour :-)
Why not use the analyze board facility where you can move you and your opponents pieces as far forward or as far back as you like?
Originally posted by sannevssrIt would also be cool if you could implement a row of conditional moves as often there is a forcing line of a few moves in almost any game.
I would love to see a "pre-move function" where you could make a move which would be played if it leads to a legal position.
Any thoughts?
Originally posted by sannevssrI think it is a stupid idea unless you have been able to comprehend every possible outcome regardless of what move your opponent makes.
I would love to see a "pre-move function" where you could make a move which would be played if it leads to a legal position.
Any thoughts?
Originally posted by adramforallEhm, there are quite some positions where one side is clearly winning and has a passed pawn which he will just push no matter what move the opponent makes. This is one example, there are obv. more.
I think it is a stupid idea unless you have been able to comprehend every possible outcome regardless of what move your opponent makes.
Originally posted by sannevssrEhm ehm... in this game, [gameid]4524960[gameid] you had a ton of passed pawns and opted for different moves depending on the situation rather than blindly pushing your passed pawn (or perhaps you're not sure what a passed pawn really is)
Ehm, there are quite some positions where one side is clearly winning and has a passed pawn which he will just push no matter what move the opponent makes. This is one example, there are obv. more.
Originally posted by greenpawn34That is a damned good idea actually...it could lead to all manner of 'nonsense'...they could actually call it 'hari-kiri' mode 😀
I like this idea.
A global function. A wee box you tick that says play the conditional
move v 'Any Reply'.
This is bound to lead to some hilirious blunders.
[pgn]
[FEN "5Q2/kp6/p5P1/8/8/7q/1PPR4/2K3R1 w - - 0 1"]
1. g7 {White now sets the condition any move by Black and his next move is g8=Q} 1...Qa3 2. g8=Q Qa1[/pgn]
Originally posted by PhlabibitTFC Pro Tip #437
Ehm ehm... in this game, [gameid]4524960[gameid] you had a ton of passed pawns and opted for different moves depending on the situation rather than blindly pushing your passed pawn (or perhaps you're not sure what a passed pawn really is)
This game too [gameid]4499726[/gameid].
This idea has come up before, and is still a bad idea.
Originally posted by PhlabibitNot quite sure why you would think I would not know what a passed pawn is. Not the most friendly and constructive way of discussing this.
Ehm ehm... in this game, [gameid]4524960[gameid] you had a ton of passed pawns and opted for different moves depending on the situation rather than blindly pushing your passed pawn (or perhaps you're not sure what a passed pawn really is)
This game too [gameid]4499726[/gameid].
This idea has come up before, and is still a bad idea.
Originally posted by sannevssrFirst I apologize for my sloppy game links that contradict your request to always move a passed pawn forward.
Not quite sure why you would think I would not know what a passed pawn is. Not the most friendly and constructive way of discussing this.
I brought this issue up because there are quite some examples where you would play the same move no matter what your opponent's reply would be. e.g. pawn and rook vs lone king.
Originally posted by PhlabibitIt's not a programming nightmare. Many live chess servers are programmed to allow pre-moves.
First I apologize for my sloppy game links that contradict your request to always move a passed pawn forward.
Please show us an example of a move you would make no matter what in a pawn rook game, and explain HOW rhp could code that considering that the rook might be on any rank or file, as well as the pawn, and the kings. How could you explain "Always ...[text shortened]... t's usually how a person reads a post more so than how someone wrote a post.
P-