15 Jan '05 23:25>
The enthusiasm to play in the Clan Challenge system seems to have died a death lately, with the introduction of the Clan Leagues. I think the clan challenge needs a good shake up, as it is probably the best way to consistently get games against equivalently rated players.
It got mentioned here (http://www.timeforchess.com/board/showthread.php?threadid=18583&page=4) that the clan challenges system needs to be modified and I posted the following...
Tables sorted by averages was brought up before. Why was that shot down again? It would be good to have a few divisions split up by number of games played. 'A Division' (not top/1 division) for clans over 1000 (arbitrary) games, 'B Division' for clans between 501-999, and 'C division' for teams with less than 500 games. Have as many divisions as necessary, and pick the game numbers so that the A division has 10 teams in it, the B division has the same number of teams, etc. Then within each division, order the teams by win percentages.
These divisions wouldn't be fixed. As a team in the B division overtakes a team in the A division in terms of challenges completed, then their places are swapped and both clans reordered in their new respective leagues.
This way, win percentages come into it, and its not just the clan which plays the most games that gets to the top. Of course, to be the top of the A division, then you'd have to play lots of challenges AND have a good winning percentage. Now that would be a worthy Clan Challenge system.
Comments, ideas, Suggestions?
D
It got mentioned here (http://www.timeforchess.com/board/showthread.php?threadid=18583&page=4) that the clan challenges system needs to be modified and I posted the following...
Tables sorted by averages was brought up before. Why was that shot down again? It would be good to have a few divisions split up by number of games played. 'A Division' (not top/1 division) for clans over 1000 (arbitrary) games, 'B Division' for clans between 501-999, and 'C division' for teams with less than 500 games. Have as many divisions as necessary, and pick the game numbers so that the A division has 10 teams in it, the B division has the same number of teams, etc. Then within each division, order the teams by win percentages.
These divisions wouldn't be fixed. As a team in the B division overtakes a team in the A division in terms of challenges completed, then their places are swapped and both clans reordered in their new respective leagues.
This way, win percentages come into it, and its not just the clan which plays the most games that gets to the top. Of course, to be the top of the A division, then you'd have to play lots of challenges AND have a good winning percentage. Now that would be a worthy Clan Challenge system.
Comments, ideas, Suggestions?
D