13 Dec '06 05:11>
Originally posted by DeathyxI will have to agree. This looks like it took a lot of coding work. Very nice feature I thought we'd never see.
Pretty much the most amazing thing ever...
Originally posted by John of ReadingYep, same here. Strange.
Testing, testing. Go to...
http://www.redhotpawn.com/gamesexplorer/index.php?movelist=e2e4e7e5d2d4e5d4c2c3&flip=0&co=-&u=-1&c=1400
and then try the d5 or d6 links. Can anyone else confirm that they don't respond? The other links respond in seconds; these hung for minutes.
Originally posted by lauseyHi Lausey,
One minor flaw that I have noticed. It doesn't handle transpositions very well. If you go down a certain line and it reaches a position which is not there, it just tells the user that it isn't in the database and you can't go any further down that line. It is possible to get it to transpose into a position that is in the database but would require going down ...[text shortened]... ther line to get there.
Not easy to explain without an example, will have to find one. 🙂
Originally posted by John of ReadingThanks for pointing this out - not sure what is happening there but I will take a look and will fix it.
Testing, testing. Go to...
http://www.redhotpawn.com/gamesexplorer/index.php?movelist=e2e4e7e5d2d4e5d4c2c3&flip=0&co=-&u=-1&c=1400
and then try the d5 or d6 links. Can anyone else confirm that they don't respond? The other links respond in seconds; these hung for minutes.
Originally posted by ChrisCan you make search by FEN available as an option? I'd like to be able to take the position from the 'Get FEN/PGN' page and paste it into the database search.
Behind the scenes it's all based on FENs, so two positions reached via a different order of moves will both be considered the same, but it was felt easier to allow people to enter a position by entering a series of moves.
Originally posted by John of ReadingThis is fixed now.
Testing, testing. Go to...
http://www.redhotpawn.com/gamesexplorer/index.php?movelist=e2e4e7e5d2d4e5d4c2c3&flip=0&co=-&u=-1&c=1400
and then try the d5 or d6 links. Can anyone else confirm that they don't respond? The other links respond in seconds; these hung for minutes.
Originally posted by FnugbatterThat's what I was trying to check. The index by FEN must be case-sensitive!!!
Very nice tool :-)
A strange thing happens when I input the moves 1. e4 e6 2. d4 d5 3. Nc3 c5 4. exd5 cxd4 Here the pawns on d4 and d5 flip flop colours!
Originally posted by ChrisOk, found an example. These two lines transpose to exactly the same position:
Hi Lausey,
Yes - if you can find an example I will take a look - there shouldn't be any problem with transpositions as the move list is translated into a FEN behind the scenes before accessing the database, so there may be a subtle problem that I am unaware of.
-Chris
Originally posted by lauseyAh - ok, I see what you mean.
Ok, found an example. These two lines transpose to exactly the same position:
1. d4 d5 2. c4 Nf6 3. cxd5 Nxd5 4. Nf3 g6 5. e4 Nb6 6. h3 Bg7 7. Nc3 O-O 8. Be2 e6 9. O-O Nc6 10. Be3
1. d4 d5 2. c4 Nf6 3. cxd5 Nxd5 4. Nf3 g6 5. e4 Nb6 6. h3 Bg7 7. Nc3 O-O 8. Be2 Nc6 9. Be3 e6 10. O-O
The first line is from one of my recent games, the second line I manag o when it transposes back to a position it exists, then you can see those games listed again.
Originally posted by FnugbatterYes I ran into that ( I left a comment within the tool itself to that affect) but it was in a (bad) line of the kings gambit.. I believe it was e4 e5 f4 exf4 d4
Very nice tool :-)
A strange thing happens when I input the moves 1. e4 e6 2. d4 d5 3. Nc3 c5 4. exd5 cxd4 Here the pawns on d4 and d5 flip flop colours!