Originally posted by Freddie2006One thing I find 'difficult', is that by becoming allies with as many people as you can (to get info), you're eventually going to have to break with quite a few to have a shot at winning.
lol. You need to do some diplomacy!
I had a mate I used to play Risk with, and I broke a pact with him once for which he never forgave me - every game he was like, 'Don't worry about a mission card for me, my mission is pact-breaker over there!' ๐
I've been as scrupulous about honouring pacts as I can ever since. ๐
Originally posted by treetalkFly like a butterfly, sting like a bee.
One thing I find 'difficult', is that by becoming allies with as many people as you can (to get info), you're eventually going to have to break with quite a few to have a shot at winning.
I had a mate I used to play Risk with, and I broke a pact with him once for which he never forgave me - every game he was like, 'Don't worry about a mission card for m ...[text shortened]... ver there!' ๐
I've been as scrupulous about honouring pacts as I can ever since. ๐
Originally posted by treetalkWar is war, loser.
One thing I find 'difficult', is that by becoming allies with as many people as you can (to get info), you're eventually going to have to break with quite a few to have a shot at winning.
I had a mate I used to play Risk with, and I broke a pact with him once for which he never forgave me - every game he was like, 'Don't worry about a mission card for m ...[text shortened]... ver there!' ๐
I've been as scrupulous about honouring pacts as I can ever since. ๐
But seriously, just make sure that you give fair warning to your ally that you're going to cancel the alliance. Stabbing someone in the back just leads to mistrust and the breakdown of your other alliances.
EDIR: And Freddie, it's float not fly ๐