The Basic Deal
The game is composed of three teams: Werewolves, Mafia, and Villagers. The objective of the Werewolves is to kill off all the Villagers and Mafia without themselves being killed. The objective of the Mafia is to kill off all the Villagers and Werewolves without themselves being killed. The objective of the Villagers is to figure out who the Werewolves and Mafia are and kill them.
There is also the Moderator (LEUR), who is not part of any team, but serves as a sort of impartial dictator.
During the game, some players will be declared "dead". Dead players are not part of the game and are not allowed to converse, confer, or otherwise commiserate with living players. When the rules say "players", they mean living players only.
The game proceeds in alternating phases of day and night.
The Roles
VILLAGERS: The Villagers are the uninformed majority and must rely on luck, observation, and protection to survive and discover both Wolves and Mafia.
WEREWOLVES: 3 Wolves, randomly selected, will be asked to confer and select one player to be eaten in each Night Phase. The Wolves will know each other but will not know the identity of the Mafia members.
MAFIA: 3 Mafia, randomly selected, will be asked to confer and select one player to be assassinated in each Night Phase. The Mafia will know each other but will not know the identity of the Wolves.
SEER: The Seer, a Villager, randomly selected, will ask the identity of one player at the end of each Night Phase and with information attained should try to provide subtle hints to the other Villagers during the voting process.
DEVIL: The Devil has the same powers as the Seer (she/he gets to find out the identity of one person per night), but is on the Werewolf team. The Devil wins if the Werewolves win, and loses otherwise. The Devil counts as neither a Wolf nor a Villager for victory purposes. This also means that the Devil loses if all Wolves are killed (she/he can't continue to ""represent"" the Werewolf team by herself/himself).
SPY: The Spy is on the Mafia team. She/he acts exactly like the Devil, but wins if the Mafia win. (Like the Devil, the Spy does not count for any team in victory calculations.)
BANER (Wolfsbane Carrier): The Baner is on the Villager team, and has the ability to protect one person from the Wolves each night. Each night, the Baner chooses one person (she/he is allowed to choose herself/himself). If, on the same night, the wolves try to kill that same person, then that person will simply not die. This protection lasts only for that night; the next night, the Baner must choose again (although she/he may choose the same person)
ARCHANGEL: The Archangel is on the Villager team. She/he acts exactly like a Wolfsbane Carrier, but protects against Mafia attack rather than Werewolf attack.
MAGISTRATE: The Magistrate is on the Villager team, and has the ability to protect one person from being lynched each Day Phase. At the beginning of the Day Phase the Moderator will allow the Magistrate to pick someone. (The magistrate may choose to protect herself/himself.)
This protection lasts only for that day; the next day, the Magistrate must choose again (although she/he may choose the same person).
DAY PHASE
Each Day Phase will require an open vote to decide one participant to lynch. The player protected by the Magistrate will be revealed and cannot be voted for. Players may change their vote at any time. When a majority vote for one player is reached (but only if all players have voted at least once) the voting stops immediately and that player is led to the gallows (no longer a player in the game). If no majority is reached after 24 hours, players will be instructed to re-vote for only the two players with the most votes.
AT the end of the Night Phase the Seer, the Devil, and the Spy will ask the Moderator to identify the role of the player of their choice. When these individuals are eliminated they shall not reveal in any way the information they attained as live players.
NIGHT PHASE
Each Night Phase will give the Wolf team and the Mafia team 18 hours to submit their choices for players to be killed. The Moderator will ask the Baner who she/he wants to protect from a Wolf kill. The Moderator will ask the Archangel who she/he wants to protect from a Mafia assassination.
WINNING
For the Wolves to win, the number of wolves must be equal to or greater than the total number of non-wolves (including Mafia but excluding Devil and Spy). For the Mafia to win, the number of mafia must be equal to or greater than the total number of non-mafia (including Werewolves but excluding Devil and Spy). If there are equal numbers of Wolves and Mafia left, and no other roles (or only devils and spies), the Werewolves win. The Villagers win when all Wolves and Mafia are eliminated.
Game will be run by LEUR in Club 108 if interested.
Originally posted by Trev33Trev, would seem this private club game promotion belongs in the Clubs Public Forum:
The Basic Deal
The game is composed of three teams: Werewolves, Mafia, and Villagers. The objective of the Werewolves is to kill off all the Villagers and Mafia without themselves being killed. The objective of the Mafia is to kill off all the Villagers and Werewolves without themselves being killed. The objective of the Villagers is to figure out who the ...[text shortened]... and Mafia are eliminated.
Game will be run by LEUR in Club 108 if interested.
"Each club has its own private forums, but this is a public forum for the discussions and promotion of clubs."
Have site format guidelines changed?
Originally posted by Grampy BobbyBecause i'm not promoting club... i'm promoting a game within a club and a lot of general forum users would enjoy.
Trev, would seem this private club game promotion belongs in the Clubs Public Forum:
"Each club has its own private forums, but this is a public forum for the discussions and promotion of clubs."
Have site format guidelines changed?
Originally posted by Grampy BobbyYou spent several weeks here promoting your club.
Trev, would seem this private club game promotion belongs in the Clubs Public Forum:
"Each club has its own private forums, but this is a public forum for the discussions and promotion of clubs."
Have site format guidelines changed?
Originally posted by divegeesterThread 154172 Verified interest here a few weeks before Camelot Oasis in Space became a reality. Thanks for the reminder of those pleasant days of anticipation. RHP's Clubs Public is where progress updates are now posted for Club 344. -Bob
You spent several weeks here promoting your club.
Originally posted by Grampy BobbyI'll take that as both an admittance and an apology of your hypocrisy in hassling Trev.
Thread 154172 Promoted here a few weeks before Camelot Oasis in Space became a reality. Thanks for the reminder of those pleasant days of anticipation. RHP's Clubs Public is where progress updates are now posted for Club 344. -Bob
Originally posted by divegeesterVerifying interest before the fact of a club's creation is well within Red Hot Pawn's Forum Outline. You yourself along with many others expressed interest at the time. July 23, 2013, we opened. The appropriateness of Trev's choice of venue for promoting a game in someone else's private club was questioned. He replied; I understood his rationale. -Bob
I'll take that as both an admittance and an apology of your hypocrisy in hassling Trev.
Originally posted by Grampy BobbyHe was promoting a game in a club he is member of and you were promoting your club. Perhaps you should spend less time scrutinising other people's motivations for posting and a little more time in self examination.
Verifying interest before the fact of a club's creation is well within Red Hot Pawn's Forum Outline. You yourself along with many others expressed interest at the time. July 23, 2013, we opened. The appropriateness of Trev's choice of venue for promoting a game in someone else's private club was questioned. He replied; I understood his rationale. -Bob