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Refute the damn KG

Refute the damn KG

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Originally posted by RECUVIC
1 e4 e5 2 f4 is unsound,whether black continues with e5 x f4 or selects alternative second move,with correct black play the best white is able to force is a drawn game and, without entirely accurate play thereafter white will lose at worst and draw at best.
The KG has never been proven unsound & still gets played at the highest levels.
At GM level (as you should know?!) apparently the idea for white is to have a superior - and perhaps winning - pawn structure in the endgame.

The reason why GM's don't regularly play it as white is because it is a high risk opening & if you play for a living why not stick with your tried & trusted Ruy Lopez or Petroff?
Also, fashion plays a big part in it. Nobody gave the Scotch much thought for years until Kasparov beat Karpov with it in 1990!

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Try 2. ... Qf6. :-)

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Originally posted by EiserfeldWolf
Try 2. ... Qf6. :-)
ludicrous.

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Originally posted by Squelchbelch
The KG has never been proven unsound & still gets played at the highest levels.
At GM level (as you should know?!) apparently the idea for white is to have a superior - and perhaps winning - pawn structure in the endgame.

The reason why GM's don't regularly play it as white is because it is a high risk opening & if you play for a living why not stic ...[text shortened]... it. Nobody gave the Scotch much thought for years until Kasparov beat Karpov with it in 1990!
I know that one GM (don`t remember who) who have been played KG very often, but then stopped to do it, have told that main reason why he did stop to play KG is that black have no problems to switch into drawish lines.

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Just like GM Recuvic said 🙂 Gm players can get drawn games with it.....But if you play it at my level 16-1800 then you sure will get some interesting games 🙂....

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Originally posted by Smiffy
Just like GM Recuvic said 🙂 Gm players can get drawn games with it.....But if you play it at my level 16-1800 then you sure will get some interesting games 🙂....
GM Recuvic said the KG was unsound.
Drawish is not unsound.
Unsound to me means
1.e4...e5
2.f4
-+
Which of course is nonsense.

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BTW: In case you guys forgot, black has a LOT more work to do if he wants to refute the KG, because white can simply play 3.Bc4 if 3.Nf3 ever gets into trouble.

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Originally posted by cmsMaster
BTW: In case you guys forgot, black has a LOT more work to do if he wants to refute the KG, because white can simply play 3.Bc4 if 3.Nf3 ever gets into trouble.
But if black does not want to refute it its white who should work hard to achieve something 😛

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Originally posted by cmsMaster
BTW: In case you guys forgot, black has a LOT more work to do if he wants to refute the KG, because white can simply play 3.Bc4 if 3.Nf3 ever gets into trouble.
IMO the Modern Defence is perhaps Black's best try after accepting.
1.e4...e5 2.f4...exf4 3.Nf3...d5 4.exd5...Nf6 5.Bc4...Nxd5 6.O-O...Be6 7.Bb3...Be7 8.c4


Though Thomas Johansson seems to disagree:
"This is the most popular Black defence, because it appears to be a strong blow to White's centre, but it can turn out to have more in common with a misplayed Scandinavian defence where Black has exposed himself too much or given White a far too great lead in development!"

I'd be interested to know Recuvic's KG refutation line...

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Originally posted by Korch
But if black does not want to refute it its white who should work hard to achieve something 😛
White isn't, it's just another excellent option if white feels inclined.

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Originally posted by cmsMaster
White isn't, it's just another excellent option if white feels inclined.
Which option are you talking about?

2 edits
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Originally posted by Korch
Which option are you talking about?
Bc4 i believe is what he was talking about.
i have an interesting game going on (unrated) in the KGA....
not all that
unfamiliar of a position for KGA - Fischer Defense however it does look very alien to a slav/caro-kann/sicilian player.

Game 4782228

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Originally posted by cmsMaster
BTW: In case you guys forgot, black has a LOT more work to do if he wants to refute the KG, because white can simply play 3.Bc4 if 3.Nf3 ever gets into trouble.
I think that's an important point, i was going to point it out myself (point a point?)
3...g5 might be very strong in theory, but i think it's a risky practical choice (otb at least) : plenty of attacking chances for instance in the "dubious" allgaier, lots of theory to know, plus the fact that you have to learn something against 3.Bc4, which might in fact be the critical variation.

A very good move order to force the 3....d5 variation (almost as good as g5) against Bc4? the falkbeer move-order!
1.e4 e5 2.f4 d5 (oh a falkbeer, nice it's refuted!) 3.exd5 exf4! (oop's no falkbeer!) 3.Nf3 and we have transposed!

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Originally posted by Adorea
Bc4 i believe is what he was talking about.
i have an interesting game going on (unrated) in the KGA....
[fen]rnbqkbnr/ppp2p1p/3p4/8/3PPppP/5N2/PPP3P1/RNBQKB1R w KQkq - 0 3[/fen] not all that
unfamiliar of a position for KGA - Fischer Defense however it does look very alien to a slav/caro-kann/sicilian player.

Game 4782228
How that position can arise after 1.e4 e5 2.f4 Bc5!?

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Originally posted by ivan2908
I fell in love with KG. But AS WHITE. There is nothing worse then seeing 2. f4 while I have black pieces. I am terrible. Especially in accepted one. So I want to find a way to reduce tactic at minimum and to safely castle (preferably on the queenside.. there is really panic going on on kingside in KG).

2... Bc5 is most common way of refusing it but that ...[text shortened]... d4 with tempo. )


It is the only thing I hate more than French defence as white 😛


help
Actually going back to the initial post, maybe my solution is not convenient for ivan, we're still in tricky tactical KG main lines, so here is a new idea :
Want to avoid the accepted gambit, and reduce tactics to a minimum? Something frustrating for a gambit player and out of book without being dubious? Mmmh maybe this miracle anti-KG does exist after all...

Try 2...Qh4 !
No it's not a joke, actually it's a tricky idea from english GM ray Keene (infamous for his poor books...)
I've never played it (i play another tricky line, but more tactical), so i won't tell you much about it, but the main idea is after 3.g3 Qe7, you have weakened white's queenside, and will counter attack in the center, usually hitting e4 and often exchanging queens, reaching a quiet queenless middlegame. For example : (after 3.g3 Qe7) 4.fxe5 d6 5.exd6 Qxe4 6.Qe2 Qxe2, or 4.Nc3 exf4 5.gxf4 d5! (better than Qh4) Nxd5 Qxe4 etc...

Maybe the KG experts can tell more about this line?