Originally posted by jibrabooba
Ok, so a problem. If im going on vacation, i might put some conditional moves in place.
meanwhile, my oponent who usually waits 3 days before i make a move, finds that i've sped up, comes back 6 days later and bang, his timebank is depleted. Are we also talking about compensating the opponent for the "speed advantage" conditional moves give you?
...[text shortened]... respect, i think this would even help improve planning.
-- just my .. ooh 43 cents worth?
for each conditional move an opponent makes,his timebank will automatically reset all over again for each move.Like I said previously in another thread.For example,its a 3 day per move game.I give my opponent 2 conditional moves.He makes one conditional move after,say,2 days.He then gets another immediate conditional move alert for him to respond again.he has 3 days again to respond to the 2nd conditional move all over again...no suprises or suprise time banks running "mysteriously"out,see?After all of his conditional moves are used up,he then makes a move outside the conditional move sequence and then i have 3 days to make my move.Its actually very simple and a great feature if programmed correctly by the site administrators.As to pawn promotion,a box should come up(like on GameKnot)where the conditional move maker then has a choice of pieces.Most choose the queen of course,but there are exceptions like a knight for immediate checkmate depending upon the position.
Trust me all this is a good thing!While i am only a provisional player on this site,I am a USCF master and trust me,when you start using conditional moves,most players will love them,although a small amt of other players will simply feel they are playing a program with up to 10 conditional moves possible,but that scenario couldn't be avoided anyway,so there really is no difference.