27 Nov '07 17:47>
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Originally posted by Amsterdamnagreed. I think net points based indicator could be helpful for clan leaders when arranging challenges for members (lower net points probably suggest the leader to arrange game against lower rated, and vise versa). Surely it'll be useful 🙂
I would [b]not go for length of time in clan, since there are many examples of people who are in a clan for a long time but hardly play a game or are even unavailable/inactive for a long time..
However, amount of games played for the clan is a good one..
(although then you might just see that clan members of clans such as Metallica and IVV ...[text shortened]... only win 30% of that) to harvest points regardless of quality..
Just my humble opinion..[/b]
Originally posted by RussThe only thing that will show loyalty to a clan is the date you joined them.
I want to recognise loyalty to a clan, and indicate with an icon how many games someone has won for the clan during challenges. (Or just played, regardless of result, if people prefer)
The long term active members of a clan will then be obvious to all, and this will hopefully promote loyalty to the clan and avoid people jumping between clans.
-Russ
Originally posted by kyueWhat about players who are willing to play higher rated opponents and in general will have lower net points as a result.
agreed. I think net points based indicator could be helpful for clan leaders when arranging challenges for members (lower net points probably suggest the leader to arrange game against lower rated, and vise versa). Surely it'll be useful 🙂
Originally posted by AmsterdamnI know I oppose this idea as well. I am in 4 clans and lead 1 of them. I have friends in all of these clans and have no intention of leaving any of them. They are all aware of the clans I am in and I maintain what I feel is a rather heavy game load. All of my clans are glad to have me as a valued member of their clan. Forcing my hand to drop clans at this point is not really a move I would want to make, and certain that Pooh IVV and Dead men would want it either.
I can give some credit to this point..
Right now you can play the same person in 4 different clans..
I do support loyalty, and I do think that bringing down the amount of clans you can be in, supports this idea!
1 clan might be a problem for the clan leaders, so I'd suggest 2 clans max!
If you are in 2 clans and you want to create a clan to beco ...[text shortened]... e.. (a football player normally plays in 1 team too, not for 4 teams in the same league....)
Originally posted by KJCavalierBut these figures do not work well for people who join the clan at the same time but play different amounts of games.
A general idea is time in clan x games played + games won divide by age of clan = Military rank.
so a player that has played 1500 games been, won 1100, in a clan 900 days (using days for what I think would be the easiest breakdown measure) and the clan is 950 days old
900x(1500+1100) /950 = 2463.15
.
Originally posted by adramforallWhat I am trying to show is all aspects of clan games here. I do believe that all methods of recognition for loyalty should be seen. If you wanted to add rating into the mix of numbers to help show loyalty as well I suppose to help show that end.
But these figures do not work well for people who join the clan at the same time but play different amounts of games.
Two members join 100 days ago, clan is 400 days old
One plays 1000 games and wins 400
One plays 100 games but wins 80
100x(1000+400)/400 = 350
100x(100+80)/400 = 45
How do you justify that one member has a better "military rank" than the other, when they have both been loyal for same amount of days?