Site Ideas
02 May 08
Currently, a player can leave a clan, yet still play out their remaining in-progress clan games. This allows clan leaders to circumvent the 20-member limit by rotating players in and out of the clan.
The fix to the problem is obvious: When you leave a clan, you automatically forfeit all remaining clan games.
Originally posted by SwissGambitA draconian solution for a non-existent "problem".
Currently, a player can leave a clan, yet still play out their remaining in-progress clan games. This allows clan leaders to circumvent the 20-member limit by rotating players in and out of the clan.
The fix to the problem is obvious: When you leave a clan, you automatically forfeit all remaining clan games.
People leave clans all the time for good and valid reasons. Honorable ones wish to fulfill their commitment by finishing their existing games even though they don't want to take on any more games. Your "solution" would punish honorable players for being honorable.
Originally posted by no1marauderPerhaps you missed the various threads in the clan forums discussing clans that rotate players. [Odd, because I just noticed that you posted in one of them.]
A draconian solution for a non-existent "problem".
People leave clans all the time for good and valid reasons. Honorable ones wish to fulfill their commitment by finishing their existing games even though they don't want to take on any more games. Your "solution" would punish honorable players for being honorable.
The talk about honor is simply irrelevant here. I'm sure many do leave a clan for good reasons, but why should their clan reap the benefit of having 21 players scoring points for them, while clans that do not rotate make do with 20?
Now, since people 'leave clans all the time', it's plausible that several players could leave a clan at once. They could have gameloads in the hundreds. And yet, under the current system, these 'honorable' players could be replaced with other 'honorables' to make [in effect] a 25-player, 30-player, etc. clan.
Then [as noted in the other threads] the 'replacement honorables' have to leave the clan due to life events [which magically somehow do not preempt them from finishing tons of clan games] and guess who comes back to the clan? That's right, it's the original honorable players, now free from the cares of life and ready to dial their gameload right back up [assuming it ever dropped much at all!]
Originally posted by SwissGambitFirst, I 100% agree with Crowley's point.
Perhaps you missed the various threads in the clan forums discussing clans that rotate players. [Odd, because I just noticed that you posted in one of them.]
The talk about honor is simply irrelevant here. I'm sure many do leave a clan for good reasons, but why should their clan reap the benefit of having 21 players scoring points for them, whi ...[text shortened]... d ready to dial their gameload right back up [assuming it ever dropped much at all!]
Second, what part of people want to finish their games but not take on new ones didn't you understand?
I don't care about this rotation non-issue; it's primarily a crybaby complaint from one user with an axe to grind against his old clan and the usual drivel from IVV. Why should this site make a rule change likely to adversely affect many players to mollify a tiny number of malcontents? Movement between clans (up to the 4 max) has always been free and non-restricted. If I decide to leave a clan, I don't want my games resigned and my opponents shouldn't want them resigned either as they are deprived of the games they are paying to play. Your proposal is counterproductive to the primary purpose of the site which is to play chess; the last thing the site needs is MORE games resigned for non-chess reasons.