05 May '08 06:47>
Originally posted by SwissGambitYes, you're right in theory. However, two thoughts:
That idea does nothing to stop clans who load up 20 players with games, then bring in new members [who have never played for that clan] to 'replace' them.
In other words, rotation can still occur without the 'old' clan members rejoining.
a)no clan has yet had 20 people in then all 20 leaving again; but that's an extreme case I grant you.
b and more importantly) Either scheme is going to hurt someone. With my scheme, there would be a risk of some clan points being added inappropriately. With your scheme, people would suffer a massive drop in personal ratings if, say, they left because of an illness and then returned. Hardly fair.
Giving it some further thought, and this one's probably tricky to code: If a player leaves a clan, they can keep playing the games they have in progress and they have no change in personal rating until they win/loose. However, these games no longer count for anything in the clan scoring.
That way people'd keep their ratings, and would stop clan leaders' booting people to keep the number of games up as the games of a booted person wouldn't mean anything to the clan.
A good compromise?