Originally posted by no1marauder
Since the Game Mods refuse to say where, when and how Exy cheated you are correct that I may be looking at the wrong games or for the wrong things, but that is purely the result of the extreme secrecy that has been adopted. Your analogy fails because we know when and where store X was robbed and a claim that Exy robbed it on that day could be checked aga ...[text shortened]... e let's not pretend that the Kafkaesque aspects of the present system are necessary or logical.
Look, you know from our personal communications that I agree with you in spirit. I am also troubled by the Kafkaesque properties of the current game moderation system.
The analogy doesn't fail. In the analogy, we (the public) do not know where and when the store was robbed. The authorities know where and when the store was robbed by virtue of having caught the theft on video. The claim is that if the public were aware of where and when the store was robbed, and of the manner in which the determination of guilt was made, then this information could be put to use by others who wish to rob the store.
Of course you are right that it is not
necessarily the case that making any piece of evidence public will undermine the effectiveness of the game mods. After all, if everybody just decided to never ever use engines, then making public all the evidence that supported past bannings would be perfectly benign. But I never claimed otherwise, and I don't remember the game mods claiming otherwise. Their claim, which I find plausible, is that making any evidence public would, as a matter of empirical fact (not
necessity) make cheating easier. I think it is right to question this claim, and try to determine whether there are evidence types that would not undermine game mod effectiveness if their instances were made public. Perhaps, as you mention, making public the specific games at issue would be benign. Then again, if the evidence to be found in such games was collected using tools to which we don't have access, then the community will be continuously outraged that their own independent engine checks of these games fail to reveal evidence of cheating.
In the end, as I've said to you before, the current system is neither perfectly just nor perfectly fair. There are elements of the current system that comport with justice and fairness (e.g., the election of the game mods, their inability to initiate charges on their own, the refund of subscription fees to banned users, etc.). But, as I've also said before, justice and fairness are not the only values at issue in this debate. There is also the value of being secure from those that use engines, and the community seems to think this is a value worth taking seriously. If, of course, the community decides that the cure here is worse than the disease, then that would be a good reason to rethink either the way in which the game mods function or, more radically, whether there ought to be game mods at all.