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Site Ideas Forum

Site Ideas Forum

  1. 03 Aug '06 13:21
    Wouldn't be fair to all if there was some way, now that I'm going on me holidays, that a sealed move could be made, not shown to the opponent, but not allowing myself all my hols to analyse my next move !
    And don't I need to !!

    M in M
  2. 03 Aug '06 14:00
    Originally posted by Tinmart69
    Wouldn't be fair to all if there was some way, now that I'm going on me holidays, that a sealed move could be made, not shown to the opponent, but not allowing myself all my hols to analyse my next move !
    And don't I need to !!

    M in M
    I have hade this kind of question in the air before...
    ...with the thought that from the time you go to vacation your account freezes so you can't take part of the moves from your opponent during this time. When you break your vacation then you can see all the moves in all your games.

    This system of vacancy is just based on trust. Some can be trusted, some can't be trusted...
  3. Standard member Crowley
    Not Aleister
    03 Aug '06 20:55
    Originally posted by FabianFnas
    Some can be trusted, some can't be trusted...
    Where doe strust ever come into play?

    You agree on a TO and TB period. If you can't honor that agreement - you get timed out.
  4. Standard member c99ux
    'Sir' to you
    04 Aug '06 05:13
    Originally posted by Sicilian Smaug
    I don't understand

    + What's wrong with the good old skull system?
    I agree.

    Have a nice collection of skulls.

    94 of them. And if I hadn't taken the skulls, I bet at least half of them would still be there for me to take...

    Anyone got more than me?
  5. 04 Aug '06 13:12 / 1 edit
    Originally posted by Crowley
    Where doe strust ever come into play?
    When I am on a vacation of , say, 14 days. I set my vacancy flag and I tell when I come back. Then I have to have trust on my opponents not to time me out, only because they can.

    In the good old postal correspondence chess the moves during a vacation is allways sealed, just for protecting the games not to be 'skulled out'.
  6. Standard member Redmike
    Godless Commie
    04 Aug '06 14:49
    Originally posted by FabianFnas
    When I am on a vacation of , say, 14 days. I set my vacancy flag and I tell when I come back. Then I have to have trust on my opponents not to time me out, only because they can.

    In the good old postal correspondence chess the moves during a vacation is allways sealed, just for protecting the games not to be 'skulled out'.
    How is a move 'sealed' during holidays in correspondence chess?
  7. 04 Aug '06 15:26
    Originally posted by Redmike
    How is a move 'sealed' during holidays in correspondence chess?
    By sending it to the tournament leader instead of the player himself.
  8. Standard member bosintang
    perpetualEditMonkey
    05 Aug '06 14:06
    The vacation system, as it is now, based on honour, is not very good. I think if there was one change that could drastically improve RHP, it's this. (And I know this has been brought up a thousand and one times already, but I'll throw my voice in anyways.)

    People have mentioned before mentioned the idea of having an allocated amount of vacation days a year (say 3 weeks), to be used at your own discretion. Make it so that you will be able to view your games but will be locked out of making moves during your vacation time, and any moves your opponents make against you will be "sealed" until your vacation is over. Since users get vacation, there should be no excuses for timeouts, and rated games should be timed out automatically. I think this is the easiest system to implement.

    If you wanted to develop the system further, you can make it an option when starting a game (or tournament) whether vacation days will be respected. For example, having a proper vacation setting might be most effective in 3/7, 3/14, 7/14, etc. games, whereas they may be counterproductive in sprints or long-hauls.
  9. Standard member Peakite
    Sais
    05 Aug '06 22:23
    Surely there is a mechanism in place to allow for holiday time; that of course being the timebank. If you plan to take a break then the shorter timebanks should be avoided. And as you say could easily be counterproductive with shorter timecontrols and largely irrelevant to the larger ones.

    The point of short timeouts is to have a relatively quick game, a long timebank can be agreed with an opponent prior to a game if needed. It could hit some non-subs in particular quite hard (I certainly wouldn't have been impressed with the site had I been forced to give up a couple of games during that period).
  10. Standard member Aiko
    Nearing 200000...!
    05 Aug '06 22:41
    Originally posted by c99ux
    I agree.

    Have a nice collection of skulls.

    94 of them. And if I hadn't taken the skulls, I bet at least half of them would still be there for me to take...

    Anyone got more than me?
    Taken ones, or kept ones? I have kept closely to 60 now.
  11. 06 Aug '06 00:31
    Originally posted by Peakite
    Surely there is a mechanism in place to allow for holiday time; that of course being the timebank. If you plan to take a break then the shorter timebanks should be avoided. And as you say could easily be counterproductive with shorter timecontrols and largely irrelevant to the larger ones.

    The point of short timeouts is to have a relatively quick game, a ...[text shortened]... een impressed with the site had I been forced to give up a couple of games during that period).
    Some games can last weeks, even months. How can you predict a game starting in Janaury, whether it will still be live or concluded by March?
    I recently travelled Thailand for just under four weeks. I had no idea what connectivity would be like or even if it would be available.
    I set the time out flag and included a note on my return date, mentionting connectivity.
    Got back and was timed-out on several games.
    I call them cheap victories and it sullies my experience of this site.
    I like the exploration of the idea of a 'x' vacation days per year.
    My life doesn't revolve around this site and a break from it would be good.
  12. Standard member Peakite
    Sais
    06 Aug '06 09:57
    Originally posted by wsjwilliams
    Some games can last weeks, even months. How can you predict a game starting in Janaury, whether it will still be live or concluded by March?
    I recently travelled Thailand for just under four weeks. I had no idea what connectivity would be like or even if it would be available.
    I set the time out flag and included a note on my return date, mentionting c ...[text shortened]... n days per year.
    My life doesn't revolve around this site and a break from it would be good.
    Well you can have an idea of whether the game will last that long. A 1/0 or 1/7 will probably be finished, a 14/14 in all likelihood won't be, a 3/7 to 7/14 could go either way.

    I can only see a couple of timeouts around that time in your profile, one of which was from a non-sub, for which you're effectively asking him to lose one of his six alloted games for the month.
  13. Standard member bosintang
    perpetualEditMonkey
    06 Aug '06 12:36
    Originally posted by Peakite
    Well you can have an idea of whether the game will last that long. A 1/0 or 1/7 will probably be finished, a 14/14 in all likelihood won't be, a 3/7 to 7/14 could go either way.

    I can only see a couple of timeouts around that time in your profile, one of which was from a non-sub, for which you're effectively asking him to lose one of his six alloted games for the month.
    Peakite: It's extremely hard to time manage your games months in advance. Even if you can perfectly control your own timebank, you cannot control how your opponent uses theirs.

    And things happen unexpectedly; people with jobs, families, and responsibilities cannot plan their lives around RHP. The whole reason I play correspondence chess rather than blitz is so that I can have that flexiblity.

    However ideally, I would make respecting the vacation-bank an option when starting a game, so that people who insist on faster-moving games do not have to respect vacation.
  14. Standard member c99ux
    'Sir' to you
    06 Aug '06 13:22
    Originally posted by Aiko
    Taken ones, or kept ones? I have kept closely to 60 now.
    Stomped ones, of course.

    Who would want to keep a couple of pages of dead games hanging around?
  15. 07 Aug '06 14:29
    Originally posted by bosintang
    The vacation system, as it is now, based on honour, is not very good. I think if there was one change that could drastically improve RHP, it's this. (And I know this has been brought up a thousand and one times already, but I'll throw my voice in anyways.)

    People have mentioned before mentioned the idea of having an allocated amount of vacation days a ...[text shortened]... 3/7, 3/14, 7/14, etc. games, whereas they may be counterproductive in sprints or long-hauls.
    I fully agree. Indeed a vacation system based on honour is not good at all. I am in my first year on RHP and have now experienced this myself. Having returned from summer holidays recently I noticed time-outs were taken (whether by my opponent or by automated tourney timeout), whereas I could have normally progressed to the next round under 'normal circumstances' had I had the opportunity to play.

    In line with what bosintang is proposing, I would advocate to allocate 30 vacation days per annum to a user, that he/she can use at their own discretion. As soon as a vacation flag is set, a player's games will be frozen and time will be eaten from that general timebank. Thirty days a year, I would say, is a fair amount of time to use for absence, whatever the specific nature of that absence. I realise that some will say this is not sufficient to allow for any personal circumstances that last much longer, but then I feel one does have to draw a line somewhere.

    A while ago I looked at how Gameknot is dealing with this aspect. I recall GK indeed has a similar system and that games can hence be frozen at GK. I like that feature very much, and moreover I find it a way of dealing with absence that is more honest to those involved. Also, it will not be necessary anymore to set specific timebanks per individual game or tournament. RHP can then easily introduce the option to choose from 1, 3, 5, 7, 10, 14 day etc move structures for single games and tournament games.

    I think it will not just be an improvement. I also think introducing such a system will reduce the amount and length of heated debates in the forums.