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Medieval Diplomacy Strategy

Medieval Diplomacy Strategy

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Originally posted by AThousandYoung
Good question. We should list all rules corrections and clarifications we've so far discovered so that we can modify the rulebook for personal use. One such little "rule correction" would be a bug I read about which won't apply to our game anytime soon but is still good to know: apparently allies of the person who controls Byzantium have some sort of ...[text shortened]... the ally doesn't have to spend a movement point to enter Byzantium or something like that.
Another rule not in the book:
Fleets do not lose their movement points anymore after a sea battle and will simply continue their ordered moves.

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Originally posted by rwingett
It's no wonder your kingdom is in such a state of decrepitude, you obviously have no idea how this game works. In order for Aragon to get the gold from Chamgagne, he'd have to annex it. It would cost him 17 gold to do so. The chances are that France will take it back before Aragon can collect on his investment.

If I was within trebuchet range of you, I'd declare war on you instantly.
I don't know if he will be able to pillage before being wiped out, but King Freddie really needs some quality time with the rulebook.

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Originally posted by buffalobill
Another rule not in the book:
Fleets do not lose their movement points anymore after a sea battle and will simply continue their ordered moves.
What is the source of this information? The rules state differently. How are we supposed to plan our moves if we are operating under a game system that can be arbitrarily changed without us knowing it?

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Originally posted by no1marauder
What is the source of this information? The rules state differently. How are we supposed to plan our moves if we are operating under a game system that can be arbitrarily changed without us knowing it?
I don't know exactly where the rule is, but it works like this:

1. Armies which are involved in a battle on enemy soil lose the remainder of their movement points.

2. Armies which are involved in a battle on friendly soil will retain their remaining movement point.

3. Sea zones can never be considered enemy soil, so fleets will continue to move after combat if they had been instructed to do so.

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Originally posted by rwingett
I don't know exactly where the rule is, but it works like this:

1. Armies which are involved in a battle on enemy soil lose the remainder of their movement points.

2. Armies which are involved in a battle on friendly soil will retain their remaining movement point.

3. Sea zones can never be considered enemy soil, so fleets will continue to move after combat if they had been instructed to do so.
From the FAQ:

Q: I noticed that an army must stop moving after fighting a battle. Does this apply to fleets as well?
A: Yes.

I've been regularly sending out "screening forces" in reliance on this explicit answer in the Rulebook. Now I'm told I've been wasting my time and still leaving places and fleets open to attack. This is most annoying.

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Originally posted by no1marauder
From the FAQ:

Q: I noticed that an army must stop moving after fighting a battle. Does this apply to fleets as well?
A: Yes.

I've been regularly sending out "screening forces" in reliance on this explicit answer in the Rulebook. Now I'm told I've been wasting my time and still leaving places and fleets open to attack. This is most annoying.
The rules are not always clear and often appear to be contradictory. As such, I never claim to have absolute knowledge of them. But I'm fairly certain it works as I've outlined above. Perhaps a question to the GM might be in order.

I've seen a couple of citations where it explicitely states that units involved in battles on friendly territory will not have their remaining movement points set to zero. This contradicts the Q&A, which gives no exceptions.

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Originally posted by rwingett
The rules are not always clear and often appear to be contradictory. As such, I never claim to have absolute knowledge of them. But I'm fairly certain it works as I've outlined above. Perhaps a question to the GM might be in order.

I've seen a couple of citations where it explicitely states that units involved in battles on friendly territory will not ha ...[text shortened]... r remaining movement points set to zero. This contradicts the Q&A, which gives no exceptions.
I'll do that and post something in the MD forum as well. The thing is the answer would be flat out, 100% wrong as regards fleets since their movement would NEVER be affected by a battle since, as you correctly point out, all sea zones are "neutral territory". The answer has to armies would be 50% wrong, not 100%.

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Originally posted by rwingett
The rules are not always clear and often appear to be contradictory. As such, I never claim to have absolute knowledge of them. But I'm fairly certain it works as I've outlined above. Perhaps a question to the GM might be in order.

I've seen a couple of citations where it explicitely states that units involved in battles on friendly territory will not ha ...[text shortened]... r remaining movement points set to zero. This contradicts the Q&A, which gives no exceptions.
My post was a direct quote from Claes in the MD forum in response to my earlier combat and unload question here. He's about as authoritative as you can get.

EDIT: So, you're right.

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Originally posted by buffalobill
My post was a direct quote from Claes in the MD forum in response to my earlier combat and unload question here. He's about as authoritative as you can get.

EDIT: So, you're right.
I'm certainly not going to argue with Claes; screening forces are out of my future plans.

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Question: If a fleet moves into a neigbouring sea and is involved in a sea
battle, I know it uses up all its move points but can it still then unload?
The rulebook is not specific about this.

DR


Fleets do not lose their movement points anymore after a sea battle and will simply continue their ordered moves.

Even if they did lose all their movement (old rules), they would have unloaded if the unload order was issued in the same phase as the sea battle.

Claes



http://games.groups.yahoo.com/group/medievalwars/message/11607

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Does anyone ever check in to RHP and see they have a new message and think, "Ah, what ally or foe is sending me a message now?", and then find out that it's only some damn clan challenging you to a ridiculous match that you immediately delete? Fools! Death to them all.

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Originally posted by rwingett
Does anyone ever check in to RHP and see they have a new message and think, "Ah, what ally or foe is sending me a message now?", and then find out that it's only some damn clan challenging you to a ridiculous match that you immediately delete? Fools! Death to them all.
The Great Khan seems a tad touchy this season; does the thought of the coming Polish attack vex him soooooooooooo much?

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Originally posted by no1marauder
The Great Khan seems a tad touchy this season; does the thought of the coming Polish attack vex him soooooooooooo much?
Wishful thinking. Look at the border between Poland and the Teutonic Horde. That's where the fighting will be this turn. Poland would be a fool to attack me. My income dwarfs his.

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Originally posted by rwingett
Wishful thinking. Look at the border between Poland and the Teutonic Horde. That's where the fighting will be this turn. Poland would be a fool to attack me. My income dwarfs his.
Going to Krakow and Ruthenia from Warsaw seems a roundabout way to reach the border between Poland and the Teutonic Knights, doesn't it, oh Great Khan? The Republic has no reason to wish ill on the Great Khan and his people but the intention of the Poles is only too clear. A nation that would so readily agree to aid the Heathers is obviously led by men of low moral fiber.

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I've communicated with Poland letting him know that any hostilities towards the Horde and even the presence of large armies on the Horde's border will not/are not appreciated by Hungary, the Khan's ally. Hopefully he will see the light of reason. If not, more loots for us I guess.

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