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Four cheaters banned

Four cheaters banned

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Originally posted by Dance Master MC
I disagree, there are many moves that a player is allowed to make in almost any one position, why is ti not possible for a player to make engine moves 100% of the time?
Kasparov doesn't do it. Kramnik doesn't do it. Karpov didn't do it. Anand doesn't do it, but hey little Joe Schmo can do it. Yep, that's believable!

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Originally posted by Dance Master MC
I disagree, there are many moves that a player is allowed to make in almost any one position, why is ti not possible for a player to make engine moves 100% of the time?
Dance Master MC

"location: My Fantasy Realm"

pretty much sizes it up.

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Originally posted by Dance Master MC
I disagree, there are many moves that a player is allowed to make in almost any one position, why is ti not possible for a player to make engine moves 100% of the time?
this conversation has been in the forums about a million times. close your eyes and click a thread... bettya you'll see something about this 😛.. The fact is that even top gm's never play an entire game without fritz presenting 'improvements' (which are in fact often weaker moves).

the poison pawn is a perfect example of this..

You'll find that in the games that engine users lose, you see something blatantly obvious in terms of positional play that exploits the cheats.

plus cc players tend to leave the opening book a move or two early (or swich move order to throw their opponent out of a database), something fritz will never do.

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That still doesn't mean that you can't, maybe even in OTB make the same move an engien does, what if the player doesn't study openings and their different variations, what happens when someone is banned innocently evn if it turns out that they weren't engine users?

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Originally posted by BLReid
Dance Master MC

"location: My Fantasy Realm"

pretty much sizes it up.
How is that relevant?😕

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Originally posted by adam warlock
Kasparov doesn't do it. Kramnik doesn't do it. Karpov didn't do it. Anand doesn't do it, but hey little Joe Schmo can do it. Yep, that's believable!
I agree it's not believable, but rather it's possible.

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Originally posted by Dance Master MC
I agree it's not believable, but rather it's possible.
Ok. Have it your way then.

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Originally posted by Dance Master MC
How is that relevant?😕
The idea that a human player could have a 100% match against an engine is so far removed from reality that it could only occur in your fantasy realm. There's your relevance. I can't decide if you are just being difficult, or if you really believe that nonsense.

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Originally posted by BLReid
The idea that a human player could have a 100% match against an engine is so far removed from reality that it could only occur in your fantasy realm. There's your relevance. I can't decide if you are just being difficult, or if you really believe that nonsense.
... or if perhaps he's caging because he has started using an engine and wants to argue the point.

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Originally posted by t0lkien
... or if perhaps he's caging because he has started using an engine and wants to argue the point.
doubt it... i've never seen an engine with a rating lower than 1000 😉

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The post that was quoted here has been removed
Or maybe just one monkey... I'm writing my own engine at the moment, here is one of it's first games (the engine is White, I am Black):

1. Nc3 d5 2. d4 Bf5 3. e4 dxe4 4. Be2 Nf6 5. f3 e6 6. a3 Nc6 7. h3 Nxd4 8.
Kf1 Nh5 9. f4 Ng3+ 10. Ke1 Nxh1 11. Nf3 exf3 12. Nb5 fxg2 13. Bc4 g1=Q+ 14.Bf1 Qf2#

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Originally posted by Fat Lady
Or maybe just one monkey... I'm writing my own engine at the moment, here is one of it's first games (the engine is White, I am Black):

1. Nc3 d5 2. d4 Bf5 3. e4 dxe4 4. Be2 Nf6 5. f3 e6 6. a3 Nc6 7. h3 Nxd4 8.
Kf1 Nh5 9. f4 Ng3+ 10. Ke1 Nxh1 11. Nf3 exf3 12. Nb5 fxg2 13. Bc4 g1=Q+ 14.Bf1 Qf2#
Writing chess software doesn't appear to be your strength 🙂

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Originally posted by BLReid
Writing chess software doesn't appear to be your strength 🙂
I'm sure it will improve. I've been working on it in the evenings for the last month and I've only really got as far as creating lists of valid moves. There is nothing solid in the bit which decides which move to choose yet. I'm hoping to create an engine which plays like a weak human, so it won't look that far ahead but will recognise pins, isolated pawns, strong centres and other things which human players look for.