Originally posted by Palynka
I disagree.
First of all, Ultima VII was much more about the plot than Ultima IV, where progression was mostly done by fighting.
Secondly, what I truly loved is the moral ambiguity of it all. At times, the Avatar's quest for virtue appeared dangerously strict to the point of being almost fascist and the Fellowship's values appeared more humane. At poi ...[text shortened]... nly never seen anything remotely like U7, not even the Elder Scrolls come close in my opinion.
I agree that Ultima VII was more involved and it had better graphics, too. There can be no question
about that. But I'm talking about innovation, the step from Ultima III to IV was enormous. The
creation of a huge world with diverse NPCs each possibly containing a clue for solving the puzzle
was totally novel (as I recall). The use of reagents, the combination of virtues in a hierarchical
structure: it was the first video game that I recall that
felt like Dungeons and Dragons.
Ultima VII just elaborated on that success. I don't think that there was anything in the plot of
VII that couldn't be ported directly back into IV. The same couldn't be said for IV into III, for
example.
That's all I meant. VII is a better game, but it couldn't have existed without the innovative
design created in IV, was my point.
Nemesio