Originally posted by JoniGwhat is the point of all that?
A purist's definition of an abstract strategy game requires that it cannot have random elements or hidden information. In practice, however, many games are commonly classed as abstract strategy games which do not strictly meet these criteria. Games such as Backgammon, Octiles, Can't Stop, Sequence and Mentalis have all been described as “abstract strategy” at ...[text shortened]... nce on thinking at the board, which is surely the chief object of an abstract strategy design
Originally posted by JoniGwhat's the point to this?
A purist's definition of an abstract strategy game requires that it cannot have random elements or hidden information. In practice, however, many games are commonly classed as abstract strategy games which do not strictly meet these criteria. Games such as Backgammon, Octiles, Can't Stop, Sequence and Mentalis have all been described as “abstract strategy” at ...[text shortened]... nce on thinking at the board, which is surely the chief object of an abstract strategy design