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Medieval Diplomacy Strategy

Medieval Diplomacy Strategy

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Originally posted by no1marauder
Loss of the Adriatric for that one turn meant we could not reinforce Venice by sea; it might have been tenable to hold it under those circumstances or to have at least fought a battle under more equal conditions.
Which, of course, was the point. I did make a mistake however; I thought my marines would teleport into Venice before the enemy fleet managed to intervene. That's how it looked on the "orders" section anyway.

Bosse, I found that my cavalry were unable to enter Venice once Venice had been taken by an ally on an earlier Phase. Since Libya belongs to Morocco now, maybe something like that is what happened?

I wonder if Asia Minor is always this much of a battleground? The same kind of thing seems to be about to happen in the vets game; Lithuania may be dropping in soon. Then again, he could simply be pulling my leg, or Byzantium might not let him.

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I just realized that any RHPers who want in on this game could probably request to take over one of the bots. None of them have much territory but they all have capital cities and large armies. I wouldn't call any of them "hopeless" exactly. An intelligent player should be able to enjoy any of these positions though it's likely a noob would do something silly and die quickly. It all depends on how good you are at wargaming and diplomacy in general I suppose. If you stick to the same strategy the bots are using - sit in your forts and max out your armies without taking risks - you should live for a long, long time and figure out what's going on pretty safely. You'd have to contact the GM and ask to take over France, Byzantium or the Hafsid Caliphate in game mmw.

The Hafsids are the weakest of the three but possibly in the safest position. There are only two powers who are very close who would need to be negotiated with and one is probably going to die in the near future. France has the most land, while Byzantium has the best city in the game and controls extremely critical travel routes. However it's near several major powers who'd love to own it (like me).

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Originally posted by Suzianne
Ohhhh, that's right, you're new here, I forgot.
I've been in the game since turn two. So, technically new? Sure.

As for the message thread, I read the whole thing the first day I was told about RHP. Took me hours. Some of it was laugh-out-loud funny. Especially about the "let's all gang up on the non-RHP'ers" thing.

Mine is a case of "if you can't be beat by them, be asked to join them," I suppose. In addition to enjoying the chess, I've really enjoyed getting to know some of you a bit.

By the way, MMW has been a very enjoyable game, perhaps the most fun I've had in a game ever. We've got a little bit of everything here; villains, tragic heroes, broken alliances, a damsel in a whole load of distress, pirates, queens, goats and a Greek-chorus-cum-peanut-gallery. We've had the most dangerous ring-around-the-rosey marathon ever in Scandinavia, the longest siege of Venice I have ever heard of, messages and counter-messages to the GM, and a mad rush of six realms all in search of a little elbow Roum.

A bargain at $1.99 a week...

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Originally posted by Gottschalk
I've been in the game since turn two. So, technically new? Sure.

As for the message thread, I read the whole thing the first day I was told about RHP. Took me hours. Some of it was laugh-out-loud funny. Especially about the "let's all gang up on the non-RHP'ers" thing.

Mine is a case of "if you can't be beat by them, be asked to join them," I s ...[text shortened]... of six realms all in search of a little elbow Roum.

A bargain at $1.99 a week...
I sure hope I'm not the queen you speak of.

King!

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The website is giving me funny messages. Maybe that means the turn is being resolved as I type.

EDIT - Nope. Guess not.

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Turns are in now.

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Originally posted by no1marauder
I allied with you so I could invade Macedonia with a small force to divert Hungarian troops without worrying about your fleet. I acted satisfied with your explanation but as you are a minor Heather, I didn't believe one word of it. No one told me about any invasion of Calabria, but you're building up of a big fleet and leaving large forces on Crete made were sooooooooooo afraid of Italy you scrapped your plans just because I didn't play ball.
Bah, nevermind... 🙂

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Originally posted by no1marauder
The Mamulukes pretty much crushed you. You failed to defend adequately against them even though they were an obvious threat to you. And even though you had a larger army and much larger fleet. You were militarily incompetent. I suspect the Morocco-Aragon-Castile steamroller will run over you before the Mamulukes are finished off; you're far weaker.
You go right on thinking that.

The reason I failed to defend adequately against them is because prior to your jumping all over a new player to bend them to your will, the Mamlukes were my ALLY. And the stupid GM was sending my game emails to another person at that time and therefore I did not have their email to contact them and in fact I never even knew they'd been replaced. As late as the eve of their first attack on Roum assets, I emailed the person I thought was controlling the Mamlukes, asking them to please talk to me or I would have to defend myself. The next turn was the one that the GM didn't include my turnfile in.

NOW is it more clear?

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I'm getting the turn 14 result file. Is everybody else having the same problem?

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Originally posted by no1marauder
You can't win just being on the defensive esp. when your main enemies already have bigger armies and more production than you. I saw an opportunity to grab some province Gold value in Asia Minor AND to eliminate the threat of Roum once and for all. That seemed (and still seems) like a smart play; as long as Roum had large naval forces nearby, Calabria ha ...[text shortened]... e of territory since you broke up the Med Alliance so it's hard to say what you've gained.
So, you claim this "Med Alliance" is broken? Interesting news indeed, coming as it does from your mouth.

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Originally posted by Suzianne
You go right on thinking that.

The reason I failed to defend adequately against them is because prior to your jumping all over a new player to bend them to your will, the Mamlukes were my ALLY. And the stupid GM was sending my game emails to another person at that time and therefore I did not have their email to contact them and in fact I never even kne ...[text shortened]... The next turn was the one that the GM didn't include my turnfile in.

NOW is it more clear?
It's clear that out of a LOT of people, you were the only one who claims that the way the game is run is a big problem. You have my sympathy.

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Originally posted by Suzianne
So, you claim this "Med Alliance" is broken? Interesting news indeed, coming as it does from your mouth.
Try actually looking at the map and units and you MIGHT have figured that out by now, Princess Dimwit.

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Originally posted by AThousandYoung
Which, of course, was the point. I did make a mistake however; I thought my marines would teleport into Venice before the enemy fleet managed to intervene. That's how it looked on the "orders" section anyway.
I made a similar mistake in the defense of Tarsus. The rules for ships and how fast they load/unload and how they can travel right away and stuff has changed from the original rules. This change occurred at the same time as the change that enabled ships to move on to their original destination if they survive battles. I didn't expect the Mamlukes to be able to load armies onto ships in Egypt, move those ships into the Med, move those ships to the East Med and then unload on Tarsus all during the first phase, but that is apparently what happened. Naval fleets are quite a bit more valuable now as a result of these changes.

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Originally posted by no1marauder
It's clear that out of a LOT of people, you were the only one who claims that the way the game is run is a big problem. You have my sympathy.
Despite your implication, what happens to other people has absolutely no bearing on what happens to me, and vice versa. Their experiences with the GM do not influence mine. I'm sure you've used this argument in your profession more than once. You may be interested in knowing, or more likely you don't care, that the GM did finally find what he called a "major problem" with my account, and is in the process of fixing it. I was also asked to send in my receipt of payment so he could adjust my account, so hopefully, this will cease being a problem soon.

Your statement is like saying to the people of Pompeii, "It's clear that out of a LOT of people who ever lived in Pompeii, you guys are the only ones who claim that the way Vesuvius acts is a big problem."

Yes, it's absurd. My point exactly.

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Originally posted by Gottschalk
I've been in the game since turn two. So, technically new? Sure.

As for the message thread, I read the whole thing the first day I was told about RHP. Took me hours. Some of it was laugh-out-loud funny. Especially about the "let's all gang up on the non-RHP'ers" thing.

Mine is a case of "if you can't be beat by them, be asked to join them," I s ...[text shortened]... of six realms all in search of a little elbow Roum.

A bargain at $1.99 a week...
LOL... I think I'm starting to like you. 🙂

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