Originally posted by PhlabibitYou can refuse to accept anything from a realm, but otherwise the gold gets through.
You would need to make friends with the bot first, right? Well, I guess you can give money to an enemy?? I wonder?
Is there a "I don't want you stupid gold" button?
P-
I wonder what would happen if somebody gave Byzantium 100 gold.
Originally posted by Bosse de NageLook at the turnfile and figure out some way Bavaria could have gotten to 212 Gold when they had only 105 Gold province value annexed. This is before even considering upkeep. Bavaria had few provinces to pillage and didn't even bother to pillage Venice (it had no damage), which would have netted them approximately 28 Gold. A "watertight audit" isn't required; just some simple math skills, knowledge of the rules and common sense.
Can you account for pillaging revenue (random) and any other gifts received (perhaps from somebody with very deep pockets), not to mention minor variables like unspent upkeep in particularly bloody turns? Without access to another player's turnfile I don't think you can conduct a watertight audit.
http://en.wikinews.org/wiki/In_the_land_of_the_open_source_elves:_Interview_with_%22Battle_for_Wesnoth%22_creator_David_White
"If you've always wanted to live in a world populated by elves, dwarves and wizards, you don't need to pay for a World of Warcraft subscription or buy the Special Extended DVD Trilogy Edition of The Lord of the Rings just yet. You could instead give Battle for Wesnoth a try — an open source turn-based strategy game in a fantasy setting. "
Originally posted by zeeblebotIt's not bad. I got stuck on one of the levels and got bored. If you play, never let your high level guys die. It really hurts your power later.
http://en.wikinews.org/wiki/In_the_land_of_the_open_source_elves:_Interview_with_%22Battle_for_Wesnoth%22_creator_David_White
"If you've always wanted to live in a world populated by elves, dwarves and wizards, you don't need to pay for a World of Warcraft subscription or buy the Special Extended DVD Trilogy Edition of The Lord of the Rings just yet. Yo ...[text shortened]... e Battle for Wesnoth a try — an open source turn-based strategy game in a fantasy setting. "
For you statisics buffs out there, I've gone through all my old turnfiles and totalled up all the casualties I've suffered and inflicted throughout all my campaigns. I've totalled up the GP cost of all the units lost for easy comparison. They are as follows:
Golden Horde 63 vs. Independants 124
Golden Horde 65 vs. Byzantium 72
Golden Horde 140 vs. Lithuania 227
Golden Horde 70 vs. Poland 149
Golden Horde 88 vs. Teutonic Order 162
Golden Horde 28 vs. Venice 68
Golden Horde 40 vs. Sicily 52
Golden Horde 32 vs. Novgorod 48
Golden Horde 117 vs. Castile 170/Aragon 56 (226 total)
Golden Horde 643 vs. All others 1,128
The Golden Horde has consistently inflicted about a 2 to 1 casualty rate on it's enemies throughout the game.
I've lost the following units:
Mongol Raiders 26
Horde Warriors 19
Boyar Guards 19
Light Spearmen 16
Archers 11
Light Infantry 6
Peasant Rabble 4
Mongol Horse Archers 2
Slavic Nobles 1
----------
Medium Galleys 13
Arab War Galleys 2
Light Dromonds 2
Trading Cogs 1
Merchantmen 1
And I've killed the following units*:
Archers 48
Light Spearmen 22
Slavic Nobles 15
Light Infantry 15
Muslim Skirmishers 13
Boyar Guards 12
Crusader Knights 8
Heavy Infantry 8
Villager Conscripts 8
Crossbowmen 7
Mongol Raiders 7
Light Cavalry 6
Militia 6
Peasant Rabble 6
Mercenaries 4
Elite Marines 4
Spanish Knights 2
Commanders 2
Siege Machines 2
Man At Arms 2
Mounted Infantry 1
----------
Royal Gallions 4
Merchantmen 4
Light Dromonds 3
Trading Cogs 3
Medium Galleys 1
*Exact units have to be guessed at in battles involving one or more allies. Totals may not be exact.