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Medieval Diplomacy Strategy

Medieval Diplomacy Strategy

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Originally posted by no1marauder
I disagree. If you look in the Messages for each Garrison, they have you spending the money to recruit troops PRIOR to any movement and battles; then receiving them afterwards. I think that might be money down the drain IF you lose the recruitment center during the movement phases.
Good point and the training manual is silent on the money issue, so it looks like you lose out. Here's total event sequence which doesn't help either:

FIRST EVENTS:
War Declared
Acceptance Changed
Passage Rights Changed
Special Permission Changed
New Armies Formed
New Fleets Formed
Various Administrative Actions Performed
Same Location Transfers Occur
Troops Reassigned to Ranks
Disbanding/Salvaging Troops
MOVEMENT EVENTS:
Transfers Happen
Armies Prepare to Board Foreign Fleets
Fleets Load Armies
Fleets Set Sail
Homeless Fleets Depart
Sea Battle Are Fought
Fleet Storage Checked
All Armies Unloaded onto Provinces
Armies March
Defend Fortifications Option Changed
Cross-border Battles Are Fought
Land Battles are Fought
Province Ownership Changes
Provinces are Pillaged
Movement Events Repeat
FINAL EVENTS:
Province Damage Increases
Gold Sent
Upkeep Paid
Troops Built
Commanders Hired
Provinces Annexed
Province Annexation Declines
Construction Happens
Gold Decay
Structures Razed
Province Revenue Gained
Provinces Gifted
Proclamations Income
Province Damage Repaired
Peace Established
Alliances Cancelled
Alliances Formed
Realm Limits Checked
Defeated Realms Removed
Turn Events Are Complete

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Originally posted by buffalobill
Defeated Realms Removed
How is one defeated--no more land, no more troops or no more money?

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Originally posted by Bosse de Nage
How is one defeated--no more land, no more troops or no more money?
Either by not owning any provinces or troops.

2 edits
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Originally posted by no1marauder
I disagree. If you look in the Messages for each Garrison, they have you spending the money to recruit troops PRIOR to any movement and battles; then receiving them afterwards. I think that might be money down the drain IF you lose the recruitment center during the movement phases.

EDIT: Here's what my Venice Garrison turn looked like last time in per ...[text shortened]... To Report)

Our Final Events:

We gained 2 Mercenaries, 1 Light Infantry and 1 Crossbowman
This is incorrect. Building troops is one of the last things to happen each turn. If you tried to build troops in a province that's been overrun then those orders will be invalid and won't get carried out, which means the money doesn't get spent. To wake up and find you've lost a province and all the troops you thought you were going to have is bad enough, but to lose the gold as well would be cruel and unusual punishment.

Edit: If you look at the turn order provided by buffalobill, you'll see Province Ownership Changes comes before Troops Built. You can't build troops in a province you don't own, hence those orders will be invalid and not executed.

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Originally posted by AThousandYoung
I just realized at the end of the second week I've held Serbia that there is not only a fort there, but a town too!!! When I realized this, I got all excited, and checked to see what kind of troops I could make there...and found out it makes Light Infantry.
Newbie.

๐Ÿ˜›๐Ÿ˜›

๐Ÿ˜€๐Ÿ˜€

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Originally posted by rwingett
This is incorrect. Building troops is one of the last things to happen each turn. If you tried to build troops in a province that's been overrun then those orders will be invalid and won't get carried out, which means the money doesn't get spent. To wake up and find you've lost a province and all the troops you thought you were going to have is bad enough, troops in a province you don't own, hence those orders will be invalid and not executed.
Yes, but the money gets paid out in the initial phase, so it's not clear to me.

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Originally posted by no1marauder
Probably for variety and play balance but there is a certain amount of historical accuracy as certain types of knight armor was prevalent in different geographical areas.

I found a site for the Duke of Bavaria; http://www.medievalcollectibles.com/SearchResult.aspx?CategoryID=655

he can have some toys to play with while he awaits his execution.
My guess would be play balance as well, but historically there was not any significant difference in armour across the european nations in this era. Certainly there would be differences with the Arab nations.

For the knights of the early 14th century, the common body armour would be a maille hauberk (commonly called a chain shirt in modern terms), spaulders (shoulder guard), vambraces (forearm guard), couters (elbow protection), shynbalds (shin guards) and polyens (knee protection.) and maille gloves (often attached to the hauberk so as not to be lost) - Helms for the knights would be a cervelliere (skull cap type helm that later developed into the basinet) with attached aventail worn underneath either a "pot helm" or sugarloaf - the very wealthy knight may have upgraded to a great helm over the cervelliere and would have worn a Coat-of-Plates over the maille hauberk.
Of course the Arabs would not have worn such armour in the heat of the desert.

If you are interested, you can check out this site:

www.gothiceye.com

It has a large database of effigies of knights from as early as 1140 through the end of the 15th century. Gives you a good idea of how armour developed over that time period. This site is focused on English knights, but this was pretty standard throughout Europe. There will, of course, be anomolies to be found, but they are a rarity.

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Originally posted by no1marauder
Probably for variety and play balance but there is a certain amount of historical accuracy as certain types of knight armor was prevalent in different geographical areas.

I found a site for the Duke of Bavaria; http://www.medievalcollectibles.com/SearchResult.aspx?CategoryID=655

he can have some toys to play with while he awaits his execution.
And as far as my execution....

We will see.

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Originally posted by KnightWulfe
and maille gloves (often attached to the hauberk so as not to be lost) -
Idiot mittens for knights!

Whodda thunk it!

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Originally posted by eagles54
Idiot mittens for knights!

Whodda thunk it!
My thoughts are - better to wear idiot mittens than to lose fingers!

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Originally posted by buffalobill
Yes, but the money gets paid out in the initial phase, so it's not clear to me.
The Great Khan has told you how it works. That is the end of the matter, so still your insolent tongue.

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Originally posted by buffalobill
Either by not owning any provinces or troops.
I thought it was both, i.e. if you have one or the other you're still in the game.

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Originally posted by AThousandYoung
I thought it was both, i.e. if you have one or the other you're still in the game.
That is how I read it, but having a province without troops is pretty much useless since anyone could just trapse in and take it.

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Originally posted by KnightWulfe
That is how I read it, but having a province without troops is pretty much useless since anyone could just trapse in and take it.
You might have allies who will back you up or something.

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Originally posted by AThousandYoung
You might have allies who will back you up or something.
That is very true. If you do have an ally who is loyal enough to you then they could keep you in the game until they were able to capture a town/garrison bearing province for you. May we ALL have allies that loyal. ๐Ÿ™‚