06 Jun '07 05:12>
I understand that a conditional moves feature is under development. Any chance of an update on when it is expected to be available?
Originally posted by FabianFnasThis is not really possible to provide at the moment, not if it is to be of any value anyway. Priorities change daily (among RHP tasks and other work). I would end up having people chasing me (more PMs...), and I would then have to explain the delays all the time.
Yes, it would be nice to know.
It would also be nice to know, on regular basis, what Russ and Chris have on their [b]to-do list, and an approximate launch date schedule of various updates and enhancements.[/b]
Originally posted by RussOkay, I understand the dilemma.
This is not really possible to provide at the moment, not if it is to be of any value anyway. Priorities change daily (among RHP tasks and other work). I would end up having people chasing me (more PMs...), and I would then have to explain the delays all the time.
The conditional moves code will almost certainly have a beta period, ramping up from a few us ...[text shortened]... doubt be discussed here nearer the time, so until that date, no real news, I'm afraid.
-Russ
Originally posted by d36366NO CONDITIONAL MOVES! PLEASE!
I understand that a conditional moves feature is under development. Any chance of an update on when it is expected to be available?
Originally posted by RamnedWhat if someone is going away for the weekend and they want to conserve their timebank? They delay the move knowing that they can simply jump on the comuter for 2 seconds to make the move on saturday morning instead? While i too would like to see my killer tactic responded to immediately, this feature would remove players control of their time at a point in the game when they clearly need to use some thought! Bad idea in my opinion.
[b] NO CONDITIONAL MOVES! PLEASE!
Why? You're supposed to move 1 time. You're supposed to think it through before moving. Blegh. That is not chess. Once the piece is down and your hand leaves it (or you click submit move) it is DONE.
That would be pointless![/b]
Originally posted by RamnedWhat would be pointless? We're playing correspondence chess. As far as I'm aware conditional moves have always been allowed in postal chess.
[b] NO CONDITIONAL MOVES! PLEASE!
Why? You're supposed to move 1 time. You're supposed to think it through before moving. Blegh. That is not chess. Once the piece is down and your hand leaves it (or you click submit move) it is DONE.
That would be pointless![/b]
Originally posted by RamnedGIVE US CONDITIONAL MOVES! PLEASE!
NO CONDITIONAL MOVES! PLEASE!
Originally posted by FabianFnasif a conditional move has been prepared, i think that this needs to be visible to the next player to move. Not that i really see the benefit of conditional moves...
[b] GIVE US CONDITIONAL MOVES! PLEASE!
If there is only one answer to my move, then I can foresee his answer, and I have another move in store for him.
The concept of conditional moves makes the games progress more rapidly. An this is exactly what we want.
If CM are implemented in a transparant way, the opponent will not even notice that it was a conditional move.[/b]
Originally posted by pineapple42If my move is obvious, I have anyway a choice : I can resign, I can wait for a while to move, or I can make the obvious move that is already foreseen by my opponent.
if a conditional move has been prepared, i think that this needs to be visible to the next player to move. Not that i really see the benefit of conditional moves...